The game will also run on a GameCube through SD booting. A rough estimate of progress around the codebase itself is that HAL's sysdolphin library is recreated to the extent that Melee uses, save for Shadow, Audio, and other small bits and pieces of incomplete code.Īt this point in time, the Title Screen renders completely and animates with 1:1 to Melee, save for the lack of music. The codebase fluctuates quite often between compilable and non-compilable due to my regular contribution of bad/broken code. I'm aware of some that I've not tested to provide adequate explanation to using them. Is there a Patcher to drop in these functions to the existing game? Unlike other projects, FRAY does not currently intend to integrate a mix of ASM and C, unless it becomes necessary for certain functions like Dolphin SDK or HAL library components that are largely optimized for ASM. The term 'fray' itself is a synonym to 'melee,' as I prefer not to infringe on 'brawl' or the original game's name. Melee NTSC 1.02 DOL (or DOLphin executable). See for ongoing work.įRAY is a intended to be a recompilable version of the Super Smash Bros.